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Lot of questions on writing RTS ( Real time strategy ) games for a browser involving 3D. So the post dedicated o answering/clearing few doubts. 2 specific one’s listed below:
Thanks for answering my RTS question quickly. it is coming along I am having trouble with moving units via mouse click (click a unit click a [...]
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We have created a new section to upload the samples created by our community ( people who have CodeRecipe tutorials ).
Please share your samples and thoughts and help us make the community prosper ! We are finding it hard to add more samples due to our own personal commitments. Hence we request our user base [...]
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Adobe Director Hotfix3 is out and can be downloaded at : http://www.adobe.com/support/director/downloads.html
Some of the fixes/enhancements that went in ( we have tried out a few, and seems to be working ):
RaycastAll( ) can now return a sorted list based on distance. This is quite a welcome enhancement. We had to follow a sorting algoritm to [...]
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Its been a long time… ( Lots of people shouting at us for going into hibernation :) ).
We can understand how the newbies feel and a lot of them have been asking about Raycast in Physics Engine. The Raycasting discussed below is related to Physics Engine only and not the Raytracing used in 3D Engines.
Raycasting [...]
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Posted: May 25th, 2008, 4:31am CDT by CR Team
Finally some light on lightmaps. Light maps are used for static objects in a game environment. Computation of lighting for a complex scene or an open environment can be pretty cpu intense and slow down your FPS. The best way as of now to increase those FPS is to make use of light maps.
What does [...]
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Terrains are most often used in open landscape based mutli/single shooter 3d games. There is a huge league of software to create the required terrain for your game. Many 3d modeling tools like Maya/3dsmax etc. allow users to pull/push certain vertices and create a decent looking terrain which can be later on ported to your [...]
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Collision detection is a key component in creating a real world replica in the world of games. Writing your own collision detection system can be really painful and involves lot of mathematical calculations. So why waste your time writing something new when you have a lot of physics engines giving you out of the box [...]
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CRGalactica is an arcade style based galaxy shooting game. The current version has a basic level as of now and more will be added as days go by…
The game was developed using Adobe Director and Ageia Physics. The game completely makes use of the collision handlers provided in ageia. The collision report also seems to [...]
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Finally had some time to upload new samples to the site. They can be found here. These form the basics for writing games which make use of physics ( any physics engine, only the method/function names might change ).
The samples are mainly based out of Director/Ageia physics engine. This approach allows you to share [...]
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Posted: April 6th, 2008, 6:06am CDT by CR Team
What is a spring ?
A spring is a constraint similar to a joint , the only difference being that , in a spring constraint the constraint between 2 rigidbodies can be interchanged dynamically.
As in , during program execution one can change the constraint between rbA<->rbB to say rbA<->rbC .
Apart from this and the [...]