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A look at Director, Flash and other Adobe news from the 2006 conference in Las Vegas.
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A look at Director, Flash and other Adobe news from the 2006 conference in Las Vegas.
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News related to Director from the 2005 Macromedia User Conference in Anaheim, California. A summary of news from the sneak peak, birds-of-a-feather gathering and sessions.
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This article outlines the process of creating a fire simulation with semi-realistic properties for use in a typical game engine or other real-time 3D environment. Fire simulation is broken down into three major areas: point-sprite generation, image animation, and additional effects (smoke, sparks, and glow). Also discussed are additional solutions for multi-texturing and manipulation of the textures needed to produce the simulation, as well as discussion of directions this work could be extended.
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Development can involve writing code in a Flash movie, that is to be run embedded in Director as a Flash sprite. A reliable way of establishing links between your Flash code objects and your Lingo code is required. A technique for establishing those links, in both directions, is described here.
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There are options available for working with TCP/IP sockets, which allow you to develop networking solutions that are not available through the Multiuser Xtra or an embedded Flash XML Socket solution. In this article, well discuss how this can work for you.
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A case study for SONY U.K.'s new Communications Toolkit CD for its PCS Series Videoconferencing product. Project uses several third-party Xtras including a custom version of INMs Impressario, INMs V12 Database Engine, DirectImage and DirectFTP.