PORTFOLIO

Emo

Emo

Together with 3 other students we invented and produced a game based about social interactions. My role was lead programmer. The game has 5 characters in it, with randomly chosen values for 4 feelings (security, happiness, aggressiveness, adventurousness). These feelings determined how they travelled, and upon meeting another creature, how they would react to the other. 4 actions were possible (poking, tickling, patting, hitting). The user can also interact with the characters with the same 4 actions. Every action changes the emotion of the receiver. For example, if you would poke a character that was feeling secure, it would enjoy it, but if the character was feeling insecure, it would get even more insecure.

If you have Shockwave installed you can play it below. I think I’ll make this into an iPhone game some day.

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