off to Brighton for some VR/360 video workshops.
News for the ‘Uncategorized’ Category
VR/360 Video workshop in Brighton
VR installation for Kalimpong exhibition @ Timothy Taylor Gallery London
Together with amoeba, I created a 5 scene narrative VR installation for Shezad Dawood’s ‘Kalimpong’ Exhibition at Timothy Taylor Gallery in London. See it yourself from 16 September until 22 October 2016.
‘Pioneers of virtual reality art’
Financial Times review
Real-time cinema research presentation at Unite Europe 2016
Harry Schreurs and Jilt van Moorst present their real-time cinema research at Unite Europe 2016 in Amsterdam.
Can virtual reality film be called film at all?
‘The Cube’ VR Theatre piece
OptiTrack Motive mocap streaming into Unity
OptiTrack Motive streaming real-time into Unity.
Found a surprise on my desk this morning. Meindert prepared the new ‘lightweight’ virtual camera rig for testing Lightcraft Previzion in our test studio. See if you can spot the actual (Blackmagic) camera.
much better mocap results
So it looks like my hunch was correct. Here you can see the results of our first mocap test with the wide angle lens retrofitted to the 12 OptiTrack cameras. So much better…. Thanks Lukas for the moves!
Trying out some things after getting disappointing results in the motion capture studio. The problem is likely to be that the space is so small that the cameras are really close together and have very little overlapping view. Today was spent fitting a wider angle lens to our 12 IR cameras and getting them in focus.
Subject Depth in Unity / Lightcraft
Until now, we rendered the camera image on top of the Unity camera view, where the Previzion Lightcraft software has this neat feature where you can change the subject depth (distance to the camera). This allows you to put virtual objects in front of the subject, or put the subject inside a virtual car (image courtesy of Lightcraft)
The same functionality is now implemented in our Unity project by writing a script that changes the scale of a textured quad so that it always fits the screen, at any depth.